Prosense (a Software and Hardware system developed and "MADE IN SINGAPORE" by Edamas Medical Pte Ltd). It is an interactive system that is very versatile in its installation. It can be projected on the wall, table or floor.

Prosense delivers sensational visual effects induced by gestures and movements. Utilizing Special Sensor Camera and Lighting System. Users can now freely interact with the sensory stimulating environment without wearing any special glove or being strapped to any hand held control.

Any slight movement is sufficient to activate the dazzling effects. It can even be used by severely handicapped users. Besides using this system for Sensory Stimulation, Prosense can be designed for physical rehabilitation therapies. Training related to ADL (Activities of Daily Living) and IADL (Instrumental Activities of daily living) training can be conducted with Prosense. Intensive and repetitive motion helps further enhance neural plasticity. In short, users suffering from the following conditions will be suitable for Prosense:

  • Autism
  • Special needs (High/ Mid function)
  • Dementia
  • Development Disability
  • Traumatic Brain Injury
  • Stroke
  • Parkinson’s Disease


Our Smart Template System:

With a total of 17 effects, a special template system for the therapists to design/alter the desired virtual scene by changing the PNG, JPEG and music files. Different theme likes Garden, Ocean or Universe can be created at your finger tips. With the interchangeable PNG, JPEG and music files, Prosense is able to create a pool of 60 base applications for the users. Our upgraded Prosense 1.1 can now even load videos into the effects itself.


Our Unique Data Base System:

This system helps the therapists to record the progress of the users, including the total frequency of the movement interaction.


Our Queue System:

This feature allows the therapists to choose which effects to run first and last in a sequence. The amount of time for each effect to run can be controlled, therefore each therapy session can be controlled and productivity thus increases. Users can also choose to run any number of effects when in a loop.


Our Setting:

This feature enables all the effects' parameters (such as delay, speed, no. of images,,,etc) to be fine tuned/controlled to the needs of the user.


For the following projection, the training is focused on the following:


For Wall Projection:

  • Trunk Stability
  • Trunk Rotation
  • Shoulder and Elbow Range
  • Visual Tracking
  • Eye Hand
  • Co-ordination
  • Crossing Mid Line


For Table Projection:

  • Stepping
  • Standing Balance


For Floor Projection:

  • Closed Chain Training
  • Visual Stimulation



Toucher (a Software and Hardware system developed and "MADE IN SINGAPORE" by Edamas Medical Pte Ltd).

Toucher, a Virtual Reality Therapy (VRT) System that adopts the latest computer graphics and imaging technology.

Patients are placed in a virtual environment to experience different visual and auditory stimuli. In addition, the virtual scene can help gently guide the Patient to a specific motor task.

TOUCHER is a newly developed software program system which consists of Nine Modules.

It is applicable to the following training:

1. Upper limb Movement Therapy

2. Eye Hand Co-ordination Training

3. Range of Motion Training

4. Trunk Stability Training

5. Crossing Mid-line Training


Besides making it fun for the whole Rehabilitation Therapy, patients can exercise independently and safely in front of the screen. Toucher consists of nine modules and a patient data base system.

The 9 modules are namely: Catching Birds, Apple Tree, Snow Ball, Hit the Mole, Passing Eggs, Starry Night, African Drum, Sky music and Disco Ball.

Why is Toucher very suitable for clients with special needs ?(eg High/ Mid or Low function users with cognitive impairment)

Explanation: There exist in the market, systems which are very fancy, where clients can control the cursor in the computer screen with movements of their hands. But, through our experience, we come to learn that clients with special needs (Mid or Low function users) cannot grasp or understand this concept (of controlling the cursor with the movement of their hands) when they look at the computer screen in front of them.

Our solution is to provide a "Mirror Effect", where the user gets to see themselves in the virtual exercise itself. Therefore users can intuitively participate in the exercise, without much coaching or assistance. When the users are able to see themselves in the screen, they can adjust their limbs accordingly to reach for the desired Virtual objects.

© 2010 Edamas Medical Pte Ltd.